Creating an Ownable Gaming and Esports Platform
Chipotle wanted to reach a younger, diverse, and ‘always-on’ gaming and esports audience. To achieve this we developed a strategy designed to authenticate the brand with this audience through an ownable platform and positioning within the space. The platform was called the Chipotle Challengers Series, a quarterly competition, featuring celebrities, athletes, influencers and creators competing against each other in the biggest titles in gaming.
In addition, there was a massive consumer tournament where everyday gamers could play their way in to the star-studded competition through a qualifying round. Each competition then culminated in a Grand Finale.
Chipotle Challenger Series / Season 1
1733
qualifier teams
(2 consumers per team)
268K+
Peak concurrent
viewers on Twitch
200K+
Average concurrent
viewers on Twitch
55.5MM
minutes watched
80MM
earned impressions
85%
of Top 20 COD
Channels participated
Chipotle Challenger Series / Season 2
2052
qualifier teams
(4 consumers per team))
220K+
Peak concurrent
viewers on Twitch
177K+
Average concurrent
viewers on Twitch
38MM
minutes watched
126MM
earned impressions
80%
of Top 10 COD
Channels participated
62%
share of voice of
Call of Duty
on Twitch
during the tournament









